Top

We create immersive visual effects across real-time and interactive entertainment, including games, VR/AR, mobile, branded, holographic, and event experiences. Our award-winning artists work as an extension of our clients’ production teams to create art and technology that enhance their experiences.

As a production team with over 60 years of combined partnerships and experiences with creators in the games industry, we take pride in our ability to embrace new technologies and engines, varied production processes, and self-manage to exceed client and consumer expectations.

HOW WE WORK

Communication and quality ARE everything. We focus on building a strong and transparent foundation with our production partners to build the best results, while focusing on team collaboration and life-long experiences.

 

edited.jpg

Our Process

We work collaboratively as a fully integrated part of your development team. In order to create a seamless process throughout the production stages, we join meetings, reviews, and participate in decisions to help execute your project flawlessly.

Technology We Use

We have experience creating in and building upon numerous real-time engines, including several leading proprietary production pipelines across the industry. Whether you’re using Unreal, Unity, or a proprietary engine, we’ll see past the technology to create impactful art.

 
edited.jpg

Our Business Model

We’ve built our business model around collaborative, fair, and transparent relationships.  This takes the form of a hybrid day-rate structure, in which we work closely with you to define a target budget for your project.  As we work, we keep you updated on our progress through this budget, and only bill for time actually worked, based upon our standard daily rate.  This structure keeps everyone focused on producing the best quality work within your budget, while allowing the flexibility to respond to the many unexpected hurdles of production.

edited.jpg

Security

You take security seriously, and so do we.  We've built our company with physical, digital, and cultural security in mind, from our fully encrypted infrastructure, access controlled offices, and strict information privacy policies.  We've been able to pass numerous partner security screenings, and we'd be happy to ensure we can do the same for yours. 

PRIOR WORKS

With over 60 years combined experience working within the visual arts industry, our talented artists have created dozens of projects, won hundreds of awards, reached over 80 million consumers, and generated $3B+ in revenue. 

Below is a collection of their projects completed prior to joining Beyond-FX. 

OUR TEAM

Our team comes from a long history of developing AAA video games. Most recently, we’ve worked on projects such as God Of War, What Remains of Edith Finch, The Uncharted Series, and The Last of Us. We’ve spent years focusing on techniques to make the games our players inhabit feel alive, natural, and tell compelling stories. Our artists have built custom solutions and technology, won awards, and shared knowledge around the world. 

Portraits by PhotosbyIki

Keith Guerrette is an award-winning Visual Effects Artist best known for breaking new grounds in immersive graphic technologies for narrative-driven video games. As a leader across the entertainment, VR, and educational industries, his influence is well recognized in the visually stunning and critically-acclaimed Uncharted series and The Last of Us franchise. Over the past years, Keith has keynoted at leading industry conferences to share and inspire more education for visual effects growth in the interactive entertainment field. Keith was profiled on the 2014 Annual Forbes “30 Under 30” list, and was recently inducted into the Full Sail University’s Hall of Fame.

Keith Guerrette is an award-winning Visual Effects Artist best known for breaking new grounds in immersive graphic technologies for narrative-driven video games. As a leader across the entertainment, VR, and educational industries, his influence is well recognized in the visually stunning and critically-acclaimed Uncharted series and The Last of Us franchise. Over the past years, Keith has keynoted at leading industry conferences to share and inspire more education for visual effects growth in the interactive entertainment field. Keith was profiled on the 2014 Annual Forbes “30 Under 30” list, and was recently inducted into the Full Sail University’s Hall of Fame.

Keith Guerrette
Studio Director

Nick McElmury is a commercial VFX Artist and 3d Generalist with over 10 years of experience across a multitude of media platforms. His body of work consists of numerous racing games, including the Forza Franchise, award-winning commercials for clients including Adidas, Subaru, Blackberry, and Lipton, and film work for Warner Brothers Studios, Troublemaker Studios and numerous international production studios. Nick has won multiple CG Awards and was a contributing author to the book "3D Machine Techniques" by Focal Press.

Nick McElmury is a commercial VFX Artist and 3d Generalist with over 10 years of experience across a multitude of media platforms. His body of work consists of numerous racing games, including the Forza Franchise, award-winning commercials for clients including Adidas, Subaru, Blackberry, and Lipton, and film work for Warner Brothers Studios, Troublemaker Studios and numerous international production studios. Nick has won multiple CG Awards and was a contributing author to the book "3D Machine Techniques" by Focal Press.

Nick McElmury
Principal VFX Artist

Iki Ikram an award-winning 3d Generalist, VFX Artist, with over 15 years of experience within the real-time industry. His works include IPs such as the Playstation EyeToy, Singstar, The Getaway, and the Killzone Series. Iki is also an applauded fashion and portrait photographer, having photographed celebrities across the world. Over the past seven years, he’s worked as an FX Artist at Naughty Dog, helping to use visual effects to build an impactful narrative experience on Uncharted 3, Uncharted 4, The Last of Us, and The Last of Us: Left Behind.

Iki Ikram an award-winning 3d Generalist, VFX Artist, with over 15 years of experience within the real-time industry. His works include IPs such as the Playstation EyeToy, Singstar, The Getaway, and the Killzone Series. Iki is also an applauded fashion and portrait photographer, having photographed celebrities across the world. Over the past seven years, he’s worked as an FX Artist at Naughty Dog, helping to use visual effects to build an impactful narrative experience on Uncharted 3, Uncharted 4, The Last of Us, and The Last of Us: Left Behind.

Iki Ikram
Principal VFX Artist

Mon is the office manager who maintains all of the office services by organizing operations and procedures. Her education in Fashion Design and her background in Property Management have allowed her to develop a unique skill set for facilitating and empowering those around her. She's gained several awards in customer service over her career and continues in her endeavor to challenge herself and those around her.

Mon is the office manager who maintains all of the office services by organizing operations and procedures. Her education in Fashion Design and her background in Property Management have allowed her to develop a unique skill set for facilitating and empowering those around her. She's gained several awards in customer service over her career and continues in her endeavor to challenge herself and those around her.

Mon Saetern
Office Manager

Jocelyn Mettler is a Visual Effects Artist with a passion for animation skills applied to visual effects. She graduated from Ball State University with a BFA with emphasis in Animation and the intention to pursue a career as a character animator. In 2015 she joined Naughty Dog as a QA Analyst on Uncharted 4: A Thief's End. During this project she took an interest in visual effects and began working with the VFX team as a Support Visual Effects Artist on Uncharted: The Lost Legacy. She recently stepped away from Naughty Dog and joined Beyond-FX.

Jocelyn Mettler is a Visual Effects Artist with a passion for animation skills applied to visual effects. She graduated from Ball State University with a BFA with emphasis in Animation and the intention to pursue a career as a character animator. In 2015 she joined Naughty Dog as a QA Analyst on Uncharted 4: A Thief's End. During this project she took an interest in visual effects and began working with the VFX team as a Support Visual Effects Artist on Uncharted: The Lost Legacy. She recently stepped away from Naughty Dog and joined Beyond-FX.

Jocelyn Mettler
VFX Artist

Mike Dudley is an award winning Visual Effects Artist and former raver, with a background in practical visual effects. He wanted to become a visual effects artist ever since seeing Star Wars at the age of 9, and got that chance in the early 90's. Having worked on such illustrious films as Theodore Rex, Silence of the Hams, and Children of the Corn 3, Mike saw the writing on the wall after watching Jurassic Park. He built his first PC and started learning CGI. Soon after, he fell into working in the games industry through friends and has been here ever since. His work includes Realtime VFX for God Of War(2018), Uncharted 2, 3 and 4, The Last of Us, and Medal of Honor: Airborne.

Mike Dudley is an award winning Visual Effects Artist and former raver, with a background in practical visual effects. He wanted to become a visual effects artist ever since seeing Star Wars at the age of 9, and got that chance in the early 90's. Having worked on such illustrious films as Theodore Rex, Silence of the Hams, and Children of the Corn 3, Mike saw the writing on the wall after watching Jurassic Park. He built his first PC and started learning CGI. Soon after, he fell into working in the games industry through friends and has been here ever since. His work includes Realtime VFX for God Of War(2018), Uncharted 2, 3 and 4, The Last of Us, and Medal of Honor: Airborne.

Mike Dudley
Senior VFX Artist

Jonathan Olivera Is a Visual Effects Artist and 3d generalist. Still early in his career with a Bachelors in Computer Animation from Full Sail University Jonathan has worked on over twenty commercial projects and three music videos. With a passion for learning new techniques and technologies, he spends his free time making his own personal projects to better his craft. Recently he got the opportunity to bring his skills to the real-time industry.

Jonathan Olivera Is a Visual Effects Artist and 3d generalist. Still early in his career with a Bachelors in Computer Animation from Full Sail University Jonathan has worked on over twenty commercial projects and three music videos. With a passion for learning new techniques and technologies, he spends his free time making his own personal projects to better his craft. Recently he got the opportunity to bring his skills to the real-time industry.

Jonathan Olivera
VFX Artist

_DSC5346 mod.jpg

Veer Sharma
Jr. VFX Artist

Gage.jpg

Gage Burcham
Jr. VFX Artist

ScottBaker_Portrait

Scott Baker
Senior Tech Artist

Holly.jpg

Holly Golightly
Morale Specialist