Beyond-FX worked closely with the Arbitrarily Good team, contracted through ESI Design to create and implement all of the VFX components within the three panoramic landscapes. While the core concept within Unreal was quite simple, this project was filled with fun challenges - A full 24hour day/night cycle, complete with very stylized color look up tables that had to affect all particles and effects seamlessly; A real-time lookup to a weather API that triggers matching weather states within the scenes queued by the world outside; and a target build that has to run consistently for days with no precision issues, artifacting, or bugs.