As the first studio partnership for Beyond-FX, Project Ragtag saw our Studio Head Keith Guerrette working first as an integrated pipeline and shader consultant with the rest of the VFX team at Visceral Games. During the span of this exciting project, the VFX team at Ragtag helped to push the FrostBite engine to greatly expand the flexibility and potential of their VFX pipelines, as well as produced several impressive early ‘vertical slice’ explorations that sadly will never see the light.