The Call of the Mountain expansion continued to push the visual bar of the game and added even more large Keywords and Game Modes. With the champion Level Up pipeline in a good place from work on the previous Rising Tides expansion, attention was largely focused on refining the process in other areas of the game. We continued to work as fully-integrated members of the team at Riot Games to overhaul the Guardian pipeline to make it faster and easier to generate VFX for Guardian animations.
In addition to higher fidelity Guardians, we also generated hundreds of assets for the new "Labs" mode. This encompassed everything from new Boards, UI animation, card VFX... and even a pre-rendered music video featuring a track from one of the Lab modes. The K/DA event was also released and featured new Spells, Guardians, Boards, Rewards, and even its own Lab mode. K/DA has a very sleek aesthetic, and our team worked with Riot concept artists, in-house VFX artists, and engineers to bring that flavor into the game, marrying the music to the visuals.